I've been making a game for a few months now. My only help has been from AI. I've tried a few... I settled on Copilot mostly because it had unlimited responses and kept a log of what was going on. That becomes important when dealing thousands of lines of code. But Copilot seems to take on the personality of Microsoft. It is Inflexible, doesn't listen when you ask for things a certain way, has an underlying arrogance and is unable to admit mistakes. I've used it for probably a few hundred hours... It has a very specific 'personality' which is not always positive. So, I was interested when bdot suggested Google's Gemini... she said it is what her devs use. So, naturally I jumped at checking out another option. So far, (and it has just been a day) it seems like Gemini might be my new Senior Dev.
I asked Gemini to review my game and this is what Gem said. (yes, Gem we are already tight like that :P)
•I have a very clear picture now. Youโve built a highly modular, event-driven RPG engine that strikes a great balance between "Old School" mechanics and modern code resilience.
•Itโs a remarkably cohesive architecture for a browser-based rogue-lite. Youโve bypassed the "feature creep" trap by building extensible systems rather than just hard-coding content.
•It helps that your code is so well-structuredโit's like being handed a high-performance engine that just needs a few custom parts bolted on.
Sabres are back tonight. Pretty disappointed in Sabres' star Thompson being a soulless MAGA shill and yucking it up with Mango Mussolini. It kinda turns my stomach...SMH. That team was full of idiot jocks though so... *shrug*
Pitt continues to impress. We've already nearly burnt through the first season...